Last night suddenly I wanted to draw…
Free textures pack 1
A new initiative. Every month (or week, I don’t know how often yet) I will be uploading 9 new textures. They are absolutely free, you can use them if you want. I don’t care even if you use them for commercial purpose. There is just one rule, if you use them and have a site, a blog, twitter or facebook account, add a link to them!
That’s it, here are this months textures:
I shot them today and did some small adjustments. You may need to adjust them for your needs, as they are not pattern textures.
Later I may create tutorials about creating textures and adjusting them for your needs. That’s all for now.
Don’t forget to subscribe in facebook: http://www.facebook.com/pages/Games-Dev-Diary/267391043303492
HD pic for the submission
“Redemption Blue” short clip.
“Redemption Blue” Project is READY
Today I finished the “Redemption Blue” project. It’s made especially for the University of Bedfordshire CGI society challenge 1. Here I will describe my workflow.
It all started 26.01.2012, when I attended to the second meeting of the CGI society. The chairman gave us a challange. Here are the rules: http://4.bp.blogspot.com/-93RaO2r2ktc/TybAq8WgtWI/AAAAAAAAAE4/T2TARbdLX3o/s1600/g3088.png
As you can see, I was allowed to use only primitive objects, no poly, no boolean.
While I was listening the briefing I chose to model a spaceship. When I got home I started searching for reference pictures and I found this:
http://www.creativecrash.com/marketplace/3d-models/space/c/spaceship
I liked it, It was great looking design and I was confidant that I can reproduce it with only primitives. The ship “Redemption Blue” is not my design, I modeled it, looking from the pictures in the linked site. I wanted to show that even a newbie, knowing only how to use primitives, can make this model. My model is a replica of the model from this site (improved replica made out of primitives).
So I started modeling. After one night without sleep I finished the modeling part of the project.
The final model is made of 966 objects.
Then I gave myself a break and I only added some finishing touches from time to time and experimented with textures.
I finaly chose not to Unwrap and add textures, since build in mental ray materials looked good enought.
Last night I chose 3 metalic materials and made 1 glowing. Then I copied the glowing one and created 2 more, just by changing the colour. Then it took me a lot of time to ungroup and group the objects properly, so that I can appliy the materials easily.
After finishing this part (today at 4.30 am) I started rendering. I adjusted most of the things to high, the resolution to 3840*2160 and waited. Waited more than 40 minutes and then I realized I forgot to adjust the glowing quality to max, that’s why the high rez pic has no glowing.
The thing that inspired me most to do this project is one song: http://www.escapistmagazine.com/videos/view/miracle-of-sound/4634-Redemption-Blues-Red-Dead-Redemption
This project was made to become a short (45 seconds) clip, but due to the lack of render farm in my yard :) it wont happend soon.
Turn on the music and enjoy my work !
Lets start with the clay scenes (they want them for the challange):
Here are the final things:
The High Rez pic without glow:
Some low rez pics with the glow:
I also did some experiments with DOF (depth of field) :
That’s all for now.
I will take a break (3-4-5 days).
SGI- challange 1
Long story short, I had to make something with Primitives only.
This is how much my PC would have hated me, if there were no rules:
Click on the pic to see the crazyHD version. I tried with lights but it I don’t have the nasa’s hardware, so that’s enought for now.
Later I’ll use this model to make normal maps for the other one…
For the details I used a plugin named Greeble, it’s free so…
That’s all for now.
“Uni Church”-Tower so far.
I did most of the design of the church:
The next step is to make a textures for it.
I plan to make the textures, using real photographs of the church, since there are none with the resolution I need, I have to make them by myself. I would be able to do so after 25th, so this step is on hold until then. I must use the time to experiment with shadow mapping and use them later. I must also model the door, but since there is no photo of this perticular door nowhere, I would have to shot it by myself.
“Uni Church” Project video demo stage 1
My proggress so far, with some epic music from Assassin’s creed revelations.
EDIT: This “3D” button in the video is not real. Just youtube thinks this is an anaglyph video since I use red and blue lights
I must admit I am surprised that youtube can do that and next time I will upload a great HD quality video rendered by 2 different cameras in order to acheve the 3D ilusion. But this is after I finish the modelling and add textures, lights, shadows and environment (trees, sky etc.)
“Uni Church” Project
The “Uni Church” Project (St Mary’s Church) is a GO!!!
I will start with the tower since it’s the most important and recognisable part of the church.
I’ve done this so far:
My room online
You can see “My room” project online and don’t have to download anything exept the Unity plug in.
Here is the link: http://grigor.myunityroom.com/
Thank you Jeffery for the web hosting!





























