Free textures pack 1

A new initiative. Every month (or week, I don’t know how often yet) I will be uploading 9 new textures. They are absolutely free, you can use them if you want. I don’t care even if you use them for commercial purpose. There is just one rule, if you use them and have a site, a blog, twitter or facebook account, add a link to them!

That’s it, here are this months textures:

I shot them today and did some small adjustments. You may need to adjust them for your needs, as they are not pattern textures.

Later I may create tutorials about creating textures and adjusting them for your needs. That’s all for now.

Don’t forget to subscribe in facebook: http://www.facebook.com/pages/Games-Dev-Diary/267391043303492

“Redemption Blue” Project is READY

Today I finished the “Redemption Blue” project. It’s made especially for the University of Bedfordshire CGI society challenge 1. Here I will describe my workflow.

It all started 26.01.2012, when I attended to the second meeting of the CGI society.  The chairman gave us a challange. Here are the rules: http://4.bp.blogspot.com/-93RaO2r2ktc/TybAq8WgtWI/AAAAAAAAAE4/T2TARbdLX3o/s1600/g3088.png

As you can see, I was allowed to use only primitive objects, no poly, no boolean.
While I was listening the briefing I chose to model a spaceship. When I got home I started searching for reference pictures and I found this:
http://www.creativecrash.com/marketplace/3d-models/space/c/spaceship

I liked it, It was great looking design and  I was confidant that I can reproduce it with only primitives.  The ship “Redemption Blue” is not my design, I modeled it, looking from the pictures in the linked site. I wanted to show that even a newbie, knowing only how to use primitives, can make this model. My model is a replica of the model from this site (improved replica made out of primitives).

So I started modeling. After one night without sleep I finished the modeling part of the project.
The final model is made of 966 objects.

 

Then I gave myself a break and I only added some finishing touches from time to time and experimented with textures.
I finaly chose not to Unwrap and add textures, since build in mental ray materials looked good enought.

 

Last night I chose 3 metalic materials and made 1 glowing. Then I copied the glowing one and created 2 more, just by changing the colour. Then it took me a lot of time to ungroup and group the objects properly, so that I can appliy the materials easily.

After finishing this part (today at 4.30 am) I started rendering. I adjusted most of the things to high, the resolution to 3840*2160 and waited. Waited more than 40 minutes and then I realized I forgot to adjust the glowing quality to max, that’s why the high rez pic has no glowing.

 

The thing that inspired me most to do this project is one song: http://www.escapistmagazine.com/videos/view/miracle-of-sound/4634-Redemption-Blues-Red-Dead-Redemption

This project was made to become a short (45 seconds) clip, but due to the lack of render farm in my yard :) it wont happend soon.

Turn on the music and enjoy my work !

 

Lets start with the clay scenes (they want them for the challange):

 

Here are the final things:

The High Rez pic without glow:

Some low rez pics with the glow:

I also did some experiments with DOF (depth of field) :

That’s all for now.

I will take a break (3-4-5 days).

SGI- challange 1

Long story short, I had to make something with Primitives only.

This is how much my PC would have hated me, if there were no rules:

Click on the pic to see the crazyHD version. I tried with lights but it I don’t have the nasa’s hardware, so that’s enought for now.

Later I’ll use this model to make normal maps for the other one…

For the details I used a plugin named Greeble, it’s free so…

That’s all for now.

“Uni Church”-Tower so far.

I did most of the design of the church:

The next step is to make a textures for it.
I plan to make the textures, using real photographs of the church, since there are none with the resolution I need, I have to make them by myself. I would be able to do so after 25th, so this step is on hold until then. I must use the time to experiment with shadow mapping and use them later. I must also model the door, but since there is no photo of this perticular door nowhere, I would have to shot it by myself.

“Uni Church” Project video demo stage 1

My proggress so far, with some epic music from Assassin’s creed revelations.

EDIT: This “3D” button in the video is not real. Just youtube thinks this is an anaglyph video since I use red and blue lights :)

I must admit I am surprised that youtube can do that and next time I will upload a great HD quality video rendered by 2 different cameras in order to acheve the 3D ilusion. But this is after I finish the modelling and add textures, lights, shadows and environment (trees, sky etc.)